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Date: 2010-08-05 19:41
Sender: Horst DuchĂȘne
Fer Martin made another comment on this feature request:
> I think it will be much faster to deal directly with the
> BOOST Library or
> the Networkx library [1], since they provide already a solution
for this:
> [1] http://networkx.lanl.gov/tutorial/tutorial.html#edge-obj
ects
> It's a pity since I wanted to use ruby instead of python.
I am not working on RGL further. Perhaps somebody picks up the
ideas from the other libraries and implements them for RGL. |
Date: 2008-06-25 18:08
Sender: Tres Spicher
+1
Let's not limit it just to weights though. The user should be
able to define arbitrary objects for edges. For example, I'm
implementing a simple pencil game using RGL, and it would be
very useful to be able to say that one edge belongs to player
1 and another to player 2. As it stands right now, I have to
manually keep track of that information which is tedious. |
Date: 2006-04-07 14:18
Sender: Horst DuchĂȘne
I agree, but have to think about this longer. The base graph
model consideres edges as undirected or directed pairs of vertices
with no more information. For weighted edges we would have to
introduce a new graph concept. We should have a look at the BOOST
library and see how they did it. |
Date: 2006-04-07 14:15
Sender: Horst DuchĂȘne
I agree, but have to think about this longer. The base graph
model consideres edges as undirected or directed pairs of vertices
with no more information. For weighted edges we would have to
introduce a new graph concept. We should have a look at the BOOST
library and see how they did it. |