[Win32utils-devel] Readline with VC++ 8?
Daniel.Berger at qwest.com
Wed Oct 22 10:44:51 EDT 2008
> -----Original Message-----
> From: win32utils-devel-bounces at rubyforge.org
> [mailto:win32utils-devel-bounces at rubyforge.org] On Behalf Of
> Luis Lavena
> Sent: Wednesday, October 22, 2008 8:08 AM
> To: Development and ideas for win32utils projects
> Subject: Re: [Win32utils-devel] Readline with VC++ 8?
> On Wed, Oct 22, 2008 at 11:04 AM, Berger, Daniel
> <Daniel.Berger at qwest.com> wrote:
> > Hi,
> > <snip>
> >> Yes, please, readline has big problems with win32console or long
> >> lines (100 chars)
> >> OT: what about deprecating Win32API and moving to ruby-ffi?
> >> >> I'll try to find by copy and send those patches to you.
> >> >
> >> > Excellent, thanks.
> >> >
> >> Checked on my backup catalog, is at home, will bring it
> tomorrow to
> >> the office.
> > I came across "Inline" yesterday.
> > http://rubyforge.org/projects/inline
> > Maybe we can use this instead of readline?
> I wish it was API-compliant with Readline, but it promises
> (uses Win32API for the low level keyboard events.)
Yeah, I put in a feature request for a "Readline compatibility mode".
We'll see what comes of it. Frankly I think the current Readline API is
screwball. It's a module instead of a class, everything's a module
function, module instance variables being stored in weird ways, etc. And
totally undocumented (in p114 anyway).
If I can, I'll just replace the code I use with the Inline equivalent if
> BTW, have the backup with me, now need to find the time to
> upload it for you :-D
This communication is the property of Qwest and may contain confidential or
privileged information. Unauthorized use of this communication is strictly
prohibited and may be unlawful. If you have received this communication
in error, please immediately notify the sender by reply e-mail and destroy
all copies of the communication and any attachments.
More information about the win32utils-devel