[Vit-discuss] I'm getting the manager!

Curt Hibbs curt at hibbs.com
Thu Feb 24 12:05:08 EST 2005


James Britt wrote:
> Sent: Thursday, February 24, 2005 10:58 AM
> To: vit-discuss at rubyforge.org
> Subject: Re: [Vit-discuss] I'm getting the manager!
>
>
> On Thu, 24 Feb 2005 10:20:01 -0600, Curt Hibbs <curt at hibbs.com> wrote:
> > If you all recall, I laid out the ground rules in my original
> posts at the
> > beginning of this week:
> >
> > - The core visual design team will consist of no more
> >  than 3 people (must be actual producing contributors,
> >  not mere commentators).
> >
> > - This group will do the hard work of the redesign in tight
> >  collaboration and periodically present their results to the
> >  rest of us for feedback.
> >
> > - This feedback will be considered advisements which
> >  the core team will be free to accept or reject at their
> >  discretion.
> >
> > This should give each of us influence over the final result
> while avoiding
> > the gridlock and committee-style blandness that often accompanies larger
> > groups.
> >
> > This was the week to find out who is willing to be on the team,
> as well as
> > brainstorm for the initial input to the core team. I will be
> appointing the
> > core team by the end of this week. So that work can begin in
> earnest next
> > week (I will set up a separate mailing list for them to
> converse in their
> > working deliberations).
>
> Thanks for the clarification.  Does "visual team" also include
> information architecture, i.e. what the site is supposed to *do*
> independent (sort of) of specific layout and theme?  Some of the mock
> ups I've seen from earlier discussions on ruby-talk seem to take the
> current content and behavior of ruby-lang as a given.

Yes, it should. And we are all here to provide our opinions and perspectives
(which you are doing below :-).

Curt

> Much of the discussion of late here seems to be focused on who are the
> target audiences, what are their needs, and how might these needs be
> addressed.    If these things are not clear, then a visual team may
> not have enough information to produce an appropriate draft, and
> people will have no clear means to judge whether the draft satisfies
> the requirements beyond personal aesthetic taste.
>
> There is an argument to be made for simply taking ruby-lang as-is, not
> altering any content or behavior, and just addressing matters of
> usability and aesthetics.   Get that done, then reconvene to see about
> the deeper issues.  Maybe that is the correct scope of of a visual
> identify team, and perhaps what was intended all along, but the vit
> wiki suggests a broader set of goals.
>
> James



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