[ruby-opengl-devel] Crash in glGetShaderInfoLog
jan.dvorak at kraxnet.cz
Sat Apr 7 18:43:10 EDT 2007
On Thursday 05 April 2007 22:01, you wrote:
> I stripped it as much as possible.
Thanks. Unfortunately, i wasn't able to reproduce the crash, and frankly i
have no idea why would it crash in the first place. I'm attaching patch where
i rewrote the function and added another safeguard, but i don't think that
should have any effect in the first place, but can you try it anyway ? Any
other info you can produce (backtrack log, variable values at the time of
crash) would be also nice. Thanks.
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