[ruby-opengl-devel] Re : about gl_untyped.i
noteed at gmail.com
Tue Aug 29 16:01:46 EDT 2006
2006/8/29, Robert Krimen <grin.k1tt3n at gmail.com>:
> So would super_rubyish_opengl be the package where we define the
> glVertex call that can
> accept a Vector object?
yep, that's the idea (although, i should have chosen another module name :)
> I would find it useful if we could jot down these notes in a communal
> place, maybe in Writely or something? A constantly evolving roadmap,
> for example.
> On 8/29/06, peter mclain <peter.mclain at gmail.com> wrote:
> > > Another approach, which I like, would be to keep the .bundle/.so
> > > restricted to call the original libs (i.e. without the extra 'untyped'
> > > functions) and put those 'extra' in a separate .rb file.
> > >
> > > Briefly : minimal .bundle/.so wrapper modules and cool ruby stuff in
> > > So we can either :
> > > require 'opengl' (for other toolkit) or
> > > require 'glut' (which requires itself opengl) or
> > > require 'super_rubyish_opengl'
> > I think I like this approach as it simplifies the task of getting
> > the basic opengl port up and running (we can declare victory for
> > super_rubyis_opengl hits the streets) and I don't have any good reason
> > why the untyped support is written in C rather than ruby (perhaps
> > performance??)...Yoshi did it that way and at this point in the
> > project all I've done is unthinkingly copied it.
> > > 2/
> > > what's the reason to call the gl*d versions, not the gl*f versions ?
> > Again, that's just the way Yoshi happened to write the code I
> > cut-n-pasted. I think he just sais a double is at least as good as a
> > float, so just do it that way. I think that for small datasets it is
> > safe (won't loose precision) and if you really want the efficiency of
> > not passing twice the bytes down to the card, then you can always call
> > the appropriately typed version.
> > --
> > Peter McLain
> > peter.mclain at gmail.com
> > _______________________________________________
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> > ruby-opengl-devel at rubyforge.org
> > http://rubyforge.org/mailman/listinfo/ruby-opengl-devel
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