[Nitro] Automatic object evolution

Rob Pitt rob at motionpath.com
Fri Oct 28 04:20:40 EDT 2005


Oops, must have messed up recording the last patch, thanks Chris :)

George Moschovitis wrote:

>Ok, I will play a bit with yiur patches. Now that 0.24.0 is out I can
>resume working on 0.25.0, lets aim for a quicker release this time.
>
>regards,
>George.
>
>
>On 10/28/05, Chris Farmiloe <chris at motionpath.com> wrote:
>  
>
>>Presumably if there was an "interactive" mode this would only happend
>>when in using debug mode - possibly stage.
>>
>>anyways: I like the :evolve_schema flags in setup they neatly allow
>>for the differant levels of control when in debug/stage/production
>>
>>rp: I changed your patch a little ... it was checking for a string
>>'true'
>>changed it to check for a real boolean hope you don't mind :P
>>
>>
>>On Oct 28, 2005, at 02:22, Emmanuel Piperakis wrote:
>>
>>    
>>
>>>>Ahh conflicting information!
>>>>
>>>>George wants interactive, me and Chris want it settable with options
>>>>when doing Og.setup and you want methods :)
>>>>
>>>>        
>>>>
>>>Just one more opinion, if it is interactive, who would be there to
>>>interact with the app, when the apache restarts by itself (due to a
>>>million reasons?)
>>>I believe that setting it up on the setup is a more stable solution.
>>>
>>>Emmanouil Piperakis (epiperak at cs.ntua.gr)
>>>{To explore is Human, to Create is Devine,
>>>  To teach is Primal, to Rule is Sin}
>>>_______________________________________________
>>>Nitro-general mailing list
>>>Nitro-general at rubyforge.org
>>>http://rubyforge.org/mailman/listinfo/nitro-general
>>>
>>>      
>>>
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>>    
>>
>
>
>--
>http://www.gmosx.com
>http://www.navel.gr
>http://www.nitrohq.com
>
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