[Nitro] Automatic object evolution

George Moschovitis george.moschovitis at gmail.com
Fri Oct 28 04:04:06 EDT 2005


Ok, I will play a bit with yiur patches. Now that 0.24.0 is out I can
resume working on 0.25.0, lets aim for a quicker release this time.

regards,
George.


On 10/28/05, Chris Farmiloe <chris at motionpath.com> wrote:
> Presumably if there was an "interactive" mode this would only happend
> when in using debug mode - possibly stage.
>
> anyways: I like the :evolve_schema flags in setup they neatly allow
> for the differant levels of control when in debug/stage/production
>
> rp: I changed your patch a little ... it was checking for a string
> 'true'
> changed it to check for a real boolean hope you don't mind :P
>
>
> On Oct 28, 2005, at 02:22, Emmanuel Piperakis wrote:
>
> >> Ahh conflicting information!
> >>
> >> George wants interactive, me and Chris want it settable with options
> >> when doing Og.setup and you want methods :)
> >>
> > Just one more opinion, if it is interactive, who would be there to
> > interact with the app, when the apache restarts by itself (due to a
> > million reasons?)
> > I believe that setting it up on the setup is a more stable solution.
> >
> > Emmanouil Piperakis (epiperak at cs.ntua.gr)
> > {To explore is Human, to Create is Devine,
> >   To teach is Primal, to Rule is Sin}
> > _______________________________________________
> > Nitro-general mailing list
> > Nitro-general at rubyforge.org
> > http://rubyforge.org/mailman/listinfo/nitro-general
> >
>
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