[Ironruby-core] Compiling Ruby classes to assemblies for use with Unity3D (which uses Mono 1.2.4)

Tomas Matousek Tomas.Matousek at microsoft.com
Mon Mar 21 19:36:01 EDT 2011

We are already targeting Mono 2.10. You can try building with msbuild on Windows using /p:Configuration=v2Debug and using the resulting binaries on Mono 2.6.
Mono fixed a bunch of bugs since 2.6 though so it might not quite work.


-----Original Message-----
From: ironruby-core-bounces at rubyforge.org [mailto:ironruby-core-bounces at rubyforge.org] On Behalf Of Asfand yar Qazi
Sent: Monday, March 21, 2011 2:41 PM
To: ironruby-core at rubyforge.org
Subject: Re: [Ironruby-core] Compiling Ruby classes to assemblies for use with Unity3D (which uses Mono 1.2.4)

Asfand yar Qazi wrote in post #875250:
> 2009/12/22 Jb Evain <jb at nurv.fr>:
>> Hey,
>> On 12/22/09, Asfand Yar Qazi <ayqazi at gmail.com> wrote:
>>>  I want to be able to use Ruby code in the Unity3D game engine, 
>>> which
>>>  embeds GNU Mono 1.2.4 to provide support for various languages (a
>>>  ECMAScript-based language, Boo, and C# - they don't upgrade the
>>>  ancient Mono version to keep compatibility with games designed for
>>>  older versions of Unity3D).
>> Mono 1.2.4 is most probably too old to support IronRuby and the DLR.
> Thanks for that, I can now stop chasing a pointless dream :)

Well, a long time has passed since I asked the previous question. 
Unity3D now uses GNU Mono 2.6, and I hope IronRuby has made progress too.

Is it now possible to compile Ruby files into assemblies to use with Unity3D's Mono 2.6?

Thank you for your help.  Regards,

Posted via http://www.ruby-forum.com/.
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