[Ironruby-core] IronRuby and XNA. Super and Generics

Dudu Baião eduardobaiao at gmail.com
Wed Nov 26 13:46:07 EST 2008


Hi Curt!

Unfortunatelly it does not work. The error returned is the same. :(

2008/11/26 Curt Hagenlocher <curth at microsoft.com>:
> For the first problem, does it work if you just use "super" without any arguments?
>
> -----Original Message-----
> From: ironruby-core-bounces at rubyforge.org [mailto:ironruby-core-bounces at rubyforge.org] On Behalf Of Dudu Baião
> Sent: Tuesday, November 25, 2008 6:26 PM
> To: ironruby-core at rubyforge.org
> Subject: [Ironruby-core] IronRuby and XNA. Super and Generics
>
> Hi guys!
>
> Im playing with XNA trying to run the simplest xna example: To show a
> SpriteBatch on screen.
>
> After some tests I found some problems:
>
> 1- The "Microsoft::Xna::Framework::Game" expects that we implement
> some methods like "Update", "Drawn" etc, and inside the method we have
> to call the base class (super) actual method passing some parameters.
>
> If I try to do this:
>
>    def update(game_time)
>      super(game_time)
>    end
>
> I get this error:
>
> my_game.rb:23:in `update': wrong number or type of arguments for
> `update' (ArgumentError)
>    from Snippets.scripting:0:in `Update'
>    from Microsoft.Xna.Framework.Game:0:in `Run'
>    from program.rb:23:in `main'
>    from :0
>
> 2- XNA uses generic functions to load the game contents. How can I
> convert the code above to IronRuby?
>
> // This is a texture we can render.
> Texture2D myTexture;
>
> protected override void LoadContent()
> {
>    myTexture = Content.Load<Texture2D>("mytexture");
> }
>
> Can IronRuby consume generics?
>
> Thanks!
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