[Ironruby-core] IronRuby and XNA. Super and Generics
Dudu Baião
eduardobaiao at gmail.com
Wed Nov 26 13:48:36 EST 2008
Thanks John!
I will do that.
Just for curiosity, what will be the syntax to call generic methods? :)
2008/11/26 John Lam (IRONRUBY) <jflam at microsoft.com>:
> We can't consume generic methods today. It's on the list of things to do though.
>
> You can work around this by defining a concrete method in C# that calls the appropriate generic method and call the concrete method from IronRuby.
>
> Thanks,
> -John
>
> -----Original Message-----
> From: ironruby-core-bounces at rubyforge.org [mailto:ironruby-core-bounces at rubyforge.org] On Behalf Of Dudu Baião
> Sent: Tuesday, November 25, 2008 6:26 PM
> To: ironruby-core at rubyforge.org
> Subject: [Ironruby-core] IronRuby and XNA. Super and Generics
>
> Hi guys!
>
> Im playing with XNA trying to run the simplest xna example: To show a
> SpriteBatch on screen.
>
> After some tests I found some problems:
>
> 1- The "Microsoft::Xna::Framework::Game" expects that we implement
> some methods like "Update", "Drawn" etc, and inside the method we have
> to call the base class (super) actual method passing some parameters.
>
> If I try to do this:
>
> def update(game_time)
> super(game_time)
> end
>
> I get this error:
>
> my_game.rb:23:in `update': wrong number or type of arguments for
> `update' (ArgumentError)
> from Snippets.scripting:0:in `Update'
> from Microsoft.Xna.Framework.Game:0:in `Run'
> from program.rb:23:in `main'
> from :0
>
> 2- XNA uses generic functions to load the game contents. How can I
> convert the code above to IronRuby?
>
> // This is a texture we can render.
> Texture2D myTexture;
>
> protected override void LoadContent()
> {
> myTexture = Content.Load<Texture2D>("mytexture");
> }
>
> Can IronRuby consume generics?
>
> Thanks!
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