From mklebel at gmail.com Wed Aug 27 19:07:52 2008 From: mklebel at gmail.com (MBK) Date: Wed, 27 Aug 2008 18:07:52 -0500 Subject: [gltail] increase font size? Message-ID: <864d75030808271607r282dbe26oc6423501beed9c0f@mail.gmail.com> Running gl_tail on a 48 in. LCD, tried increasing the font size by chaning the xorg DPI to 100, but it's still is sort of small for gl_tail. How can I increase the font size? -------------- next part -------------- An HTML attachment was scrubbed... URL: From mr at fudgie.org Thu Aug 28 03:37:21 2008 From: mr at fudgie.org (Erlend Simonsen) Date: Thu, 28 Aug 2008 09:37:21 +0200 Subject: [gltail] increase font size? In-Reply-To: <864d75030808271607r282dbe26oc6423501beed9c0f@mail.gmail.com> References: <864d75030808271607r282dbe26oc6423501beed9c0f@mail.gmail.com> Message-ID: As it's an OpenGL application, and the font is a bitmap texture, you'll need to change the size of the textured polygons drawn for the text. And rework some simple math to calculate where on the screen things should end up. So, currently not doable. -- Erlend On Thu, Aug 28, 2008 at 1:07 AM, MBK wrote: > Running gl_tail on a 48 in. LCD, tried increasing the font size by chaning > the xorg DPI to 100, but it's still is sort of small for gl_tail. How can I > increase the font size? > > _______________________________________________ > gltail-general mailing list > gltail-general at rubyforge.org > http://rubyforge.org/mailman/listinfo/gltail-general > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From aaron.vanderpoel at gmail.com Thu Aug 28 09:48:45 2008 From: aaron.vanderpoel at gmail.com (Aaron) Date: Thu, 28 Aug 2008 09:48:45 -0400 Subject: [gltail] increase font size? In-Reply-To: References: <864d75030808271607r282dbe26oc6423501beed9c0f@mail.gmail.com> Message-ID: Another solution: If you can, lower the resolution of the display. A lower resolution will give the effect of larger everything on the screen. Not great, but if gltail is just running full screen there, it might not mater. On Thu, Aug 28, 2008 at 3:37 AM, Erlend Simonsen wrote: > As it's an OpenGL application, and the font is a bitmap texture, you'll > need to change the size of the textured polygons drawn for the text. And > rework some simple math to calculate where on the screen things should end > up. > > So, currently not doable. > > -- Erlend > > On Thu, Aug 28, 2008 at 1:07 AM, MBK wrote: > >> Running gl_tail on a 48 in. LCD, tried increasing the font size by chaning >> the xorg DPI to 100, but it's still is sort of small for gl_tail. How can I >> increase the font size? >> >> _______________________________________________ >> gltail-general mailing list >> gltail-general at rubyforge.org >> http://rubyforge.org/mailman/listinfo/gltail-general >> >> > > _______________________________________________ > gltail-general mailing list > gltail-general at rubyforge.org > http://rubyforge.org/mailman/listinfo/gltail-general > > -------------- next part -------------- An HTML attachment was scrubbed... URL: