[fxruby-users] "managed" canvas?
bil.bas at virgin.net
Sat Jul 24 08:04:26 EDT 2004
*********** REPLY SEPARATOR ***********
On 23/07/2004 at 13:39 Joel VanderWerf wrote:
>> I am aware that people have, in the past, asked for a Tk-style canvas
>> object that manages shapes (etc) within it.
>FWIW, I'll add my encouragement. It'd be great to have a Tk canvas
>workalike in FXRuby, for doing simple animations and diagrams that
>aren't worth the effort to do in OpenGL.
Thanks everyone for the encouragement *8-)*. Just proposed at RubyForge (comments welcome!). I'll CVS where I'm up to when I get a reply.
The reason I haven't gone with a C++ implementation is that, really _I_ don't need it enough (at least to justify the much greater effort to get anywhere - C++ is OK, but I've not used 'real' FOX and even after that it would have to be wrapped...). Most importantly I would like an FXRuby implementation sort of soon. If you are optimistic, see this as a prototype...
> (Maybe I should just get better at OpenGL ;)
Maybe I should just get better at C++ *8-P*
FXRuby lacks a managed canvas like the Tk canvas widget. The intention is to create a subclass of FXCanvas that manages internal "pseudo-widgets" in an SVG-like hierarcy.
Note: it is *possible* that this Ruby implementation will be a prototype for a later C++/FOX implementation (which would then be wrapped for FXRuby).
Allow creation of pseudo-widgets:
* Geometric shapes [circle, polygon, etc]
* Images and icons.
* Containers for grouping objects (SVG <g>).
Allow manipulation of these objects:
* move, resize, raise, lower, etc.
* _possibly_ scripted animation.
Canvas handles all re-drawing of items in correct order.
Perform hit-testing (e.g. ob = canvas.hit(10, 30)).
Allow tag-recognition (e.g. canvas["frog"].move! 10, 3). _Possibly_ XPath syntax as well as that of Tk (e.g. canvas["/fish/head/eye"] == canvas["eye"] assuming there is only one "eye" in diagram)?
Allow event-binding (e.g. onMouseOver, onMouseClick) to these pseudo-widgets.
Structure is based on w3's SVG (Scaleable Vector Graphics) format. Thus can easily import from/export to SVG (though import of externally produced SVG will probably be limited). This relies on REXML for parsing.
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