Notes:
Game framework built on top of the OpenGL accelerated game lib Gosu.
It adds simple yet powerful game states, prettier input handling, deployment safe asset-handling, a basic re-usable game object and automation of common task.
Changes:
=== 0.5 / 2009-10-7
Big refactor of GameObject. Now has BasicGameObject as base.
A first basic "trait"-system where GameObject "has_traits :visual, :velocity" etc.
Tons of enhancements and fixes. Speed optimization. More examples.
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