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Notes:

Release Name: 1.4.3.6

Notes:
Begun work on porting to Ruby 1.9 and various performance improvements that the OLPC and EEE PC uncovered.


Changes: Refactor so that we can show the level title as soon as it is loaded, and while we read the rest of the level data, reducing the total load level wait time. Fixes for working on Ruby 1.9.1-preview1 merged from branch ruby19-porting Add delay if monster couldn't move. No need to check immediately again. Spread the start sleep delay to get lower peaks. Remove the fade_in/out delays in blocks. Will this make it too fast on modern PCs? Improve the cached drawing. One didn't work, so disabling. Try to speed stuff up by not redrawing HUD elements unnecessarily. Simple progress indicator for early initialization. Remove duplicate fade-out on exiting from gameloop. Asus EEE workaround.