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Notes:

Release Name: v0.9.6

Notes:
v0.9.6  What's new:

	- IFM exporting had gotten broken around v0.9 due to a refactoring
	  bug.  Fixed.

	- CTRL selection was never quite working as advertised.  Now it
	  properly does toggle selecting of rooms/connections.

	- Minor improvement to the automapper.  Now places that have Dr.,
	  St., Ave. and Inc. in them will be recognized as locations.  
	  Previously, they were ignored due to the period.

	- The automapper will now correctly parse objects from take commands
	  when the response is something like:
	       You take the pencil from the bag.
	  Previously, the object was considered to be 'pencil from the bag'
	  instead of just 'pencil'. 

	- Slight improvement to the automapper room description		
	  identification.  When comparing descriptions and a perfect match
	  or submatch of the description cannot be found against a room, all 
	  words in that room description will be compared for a 
	  potential match.  A room will be matched as already present if
	  at least 20 words match (they also have to be in the same order).  
	  However, if multiple rooms happen to match 20 words, then the room
	  with more words matched will be considered as the correct match.
	  This improvement helps with locations that have identical
	  descriptions but that perhaps only change the exit paths.

	- I bug fixed the problem with TADS transcripts with the automapper
	  crashing it.  This was supposed to be fixed in 0.9.5 but I had
	  inadvertedly reverted the fix before release.

	- Added a new mode to Automapper of transcripts.  The new
	  mode is called Capitalized and helps map rooms where the room name
	  uses a single capitalized sentence, like:
	       Women's change room
	       Western closet
	  instead of the more standard:
	       Women's Change Room
	       Western Closet
	  This format seems somewhat popular among IFComp entries, which are
	  probably trying to follow Infocom's format, but do so incorrectly.

	- Added a new ADRIFT mode to Automapper.  This mode helps map
	  ADRIFT games, which have some weird form of transcripts, lacking a
	  prompt.  Tested with The PK Girl mainly.

	- TADS3 source code reader is now much improved.
	  It recognizes PathPassages, TravelMessage and noTravel 
	  exits properly. 
	  It does not consider a missing room as a fatal error and 
	  will properly find names of rooms when room line is split into 
	  multiple lines.
	  It will also display passage and stairway exits properly (previously,
	  they were considered door exits).
	  Also, TADS3 reader can now properly parse a t3m Makefile for
	  sources.
	  You should now be able to map the big TADS3 demo game 
	  Return to Ditch Day from source, which previously would run 
	  into some issues. 

	- TADS and Inform readers now use a slightly different algorithm for
	  laying out rooms.  This new algorithm results in smaller maps and
	  usually less complex exits failing.



Changes: