Release Name: 0.9.2
Notes:
EdX version 0.9.2
INTRODUCTION:
EdX is a character editor for the Tri-Stat dX tabletop RPG system published by
Guardians of Order, Inc.
The latest version of EdX can always be found at http://edx.rubyforge.org
USAGE:
Hopefully you will find the software fairly intuitive. To add an item to a
list, double click on the "(new)" entry. To remove an item from a list, click
on it and press the <Del> key.
To print a character, use the "Export..." command on the "File" menu to export
it to HTML, then use your favorite web browser to print it out.
KNOWN BUGS:
- I have seen some crashes if you try to interact with the software while it is
busy saving a file.
CONTACT:
If you have any questions or comments about the software, or want to report a
bug, please use the forums at http://rubyforge.org/forum/?group_id=502.
Alternately you may contact the author at edx.author@gmail.com.
SOURCE CODE:
The source code for EdX is also available at http://rubyforge.org/projects/edx/.
To run it you will need the following software:
- Ruby 1.8.2 (http://www.ruby-lang.org or http://rubyinstaller.rubyforge.org)
- RubyGems (http://rubygems.rubyforge.org)
- FXRuby 1.2.x (get it via RubyGems: "gem install fxruby")
- Amrita 1.0.x (http://amrita.sourceforge.jp/)
Once you have the requisite packages, run "ruby EdX.rb" from the src directory.
The executable binary is built with rubyscript2exe
(http://www.erikveen.dds.nl/rubyscript2exe/index.html).
The Windows setup program is built with InnoSetup
(http://www.jrsoftware.org/isinfo.php).
...
This program is Copyright (c) 2005 by Alex Moon. It may be distributed under
the terms of the GNU General Public License. See the COPYING file for details.
Portions of the data distributed with this program are derived from works
copyrighted by Guardians of Order, Inc. and are used according to the terms
published at http://www.iguardians.net/community/online_policy.php. The
Tri-Stat System is a trademark of Guardians Of Order, Inc.
Changes:
---
Changes since 0.9.1:
Distribution:
- Added a GUI installer for Windows
Application:
Enhancements:
- Added support for command-line options (e.g. opening .chr files from Windows)
- Added runtime application icon
- Negative values are now shown in red throughout the UI
- Invalid attributes, skills, or defects are now shown in red
- The attribute list now shows sub attributes/sub defects and linked defects
as nested items
- File->New, File->Open, File->Save, and File->Exit now have hotkeys
- The modification state of the file is now tracked and the user is warned
before taking any action that could lose changes
- Negative stats (Body/Mind/Soul) are now allowed
- File->Export now prompts the user to pick which template to use for exporting
- An hourglass cursor is now shown while opening and saving files
- Added a reasonable default filename to the save dialog
- Added support for complex progression descriptions (e.g. Gadgets)
Fixes:
- Fixed a crash caused by deleting the text for the "(new)" ability/disability
- Setting the cost-per-level of an attribute back to full now deletes the
reduction description
- Fixed a bug where renaming a skill specialization was not reflect in the
skills list
- Fixed file dialogs to remember what directory was last used
- Fixed attributes which use a scale factor of X (i.e. Agents and Servant)
- Fixed a bug in the calculation of unused skill points with fixed-
specialization skills (e.g. Language)
- Fixed a bug causing defects that modify stats (e.g. Not So Tough or Less
Skilled) to increase instead of reduce their stat's value
Ruleset:
Enhancements:
- Reorganized ruleset into a single .rules file
- Shortened the progress descriptions for many attributes and defects
- Changed "Computer Scanning" progress description to be in meters past level 1
- Changed "Flight" to be Hover/VTOL by default
Fixes:
- Fixed "Tough" to properly add to Health Points
- Fixed "Burns Energy" progress to give the per-use and per-duration costs
Export Templates:
Enhancements:
- Added Energy Points and Shock Value to the character sheet template
- Added a Stats Block template
Changes since 0.9.0:
Application:
Enhancements:
- Switched from exerb to rubyscript2exe for binary versions
- Upgraded to ruby 1.8.2
- Added icon
- Improved path handling (and removed DEBUG flag)
- Added automated crash reporting (if authorised by user)
- "Abilities now have \"x\" and \"@\" columns indicating the number of
times the ability has been taken and the number of slots it costs to
take, respectively"
- Added "Sub Points" and "Unused Sub Points" to the Sub-Defects tab
Fixes:
- Improved ability/disability handling:
- Non-standard abilities no longer cause the application to crash
- Fixed a few bugs related to negative progress (i.e. too many abilities)
- "Fixed a bug preventing PMV ranks from loading properly when opening an
Attribute"
- Fixed the campaign description to wrap its text
- Added error handling when opening a file which is corrupt or invalid
- "Added automatic adding of a default extension if none is provided for
Save, Save As, and Export"
- Fixed a bug causing the Acrobatic skill to always start with a cost of 1
- Fixed a bug causing newlines in text boxes to be doubled on every save
Ruleset:
Attributes:
Adaptation: Added abilities
Animal Summon/Control: "Fixed the Broad Animal Group/Specific Animal Group
options"
Features: Added abilities
Gadgeteer: Fixed a typo in the progression description
Unique Attribute: Added
Unknown Superhuman Power: Added
Defects:
Detectable: "Changed progression to match the minimum required
disabilities, not the maximum"
Part of Body: Changed linked to AnyAttribute
Unique Defect: Added
Export Templates:
- Physical description, notes, and background now preserve whitespace
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