RubyForge Project News
http://rubyforge.org
RubyForge Project News HighlightsJewel MUD:Complete Rewrite
http://rubyforge.org/forum/forum.php?forum_id=24363
I am not happy with the current source code for this project. I did it as I was learning Ruby, oh so long ago. While the libraries themselves work, Sockets have not been added, and likely will not work too well. This being a MUD would make it kind of lame, as the user could not connect to the daemon.
Rewrite on its way.Jewel MUDElissa Payne2008-05-15T03:07:20+00:00Luv Bot and Luv Mecha:Ontop of the standalone world
http://rubyforge.org/forum/forum.php?forum_id=24362
Unfortunetly my development box is now a standalone computer. I've downloaded Unreald and will be developing for luvbot and luvmecha using that though... which is probably how it _should_ be done.
Unfortunetly only releases will be made and the git or svn or whatever I chose will not be updated frequently. Sorry 'bout that.Luv Bot and Luv MechaElissa Payne2008-05-15T03:03:15+00:00Config Toolkit:configtoolkit 1.1.0 Released
http://rubyforge.org/forum/forum.php?forum_id=24361
configtoolkit version 1.1.0 has been released!
This package makes sourcing information from configuration files robust
and easy! It:
* Allows programmers to specify the type of data that should be loaded
from a configuration file. The toolkit automatically will validate
the file's data against this specification when loading the file, ensuring
that the specification always is obeyed and saving the programmer the
tedious chore of writing validation code.
* Automagically generates parameter accessor methods, an equality operator,
and a to_s method from the configuration's specification.
* Allows programmers to create configuration files,
easily and programatically.
* Provides classes that can load from and dump to different kinds of
configuration files.
* Is very extensible, allowing the engine to be used with custom format
configuration files and with custom data validation rules.
Changes:
### 1.1.0 / 2008-05-14
Finish the README.txt; this is the first production release!Config ToolkitDesigning Patterns2008-05-14T08:33:10+00:00BugzillaCalls:Release of version 1.0
http://rubyforge.org/forum/forum.php?forum_id=24339
Well, this is the 1.0 release. It contains all calls supported by the Bugzilla Webservices in 3.1.3.
Enjoy!BugzillaCallsTizian Schmidlin2008-05-14T12:21:28+00:00YUI 4 Rails:Trunk Updates
http://rubyforge.org/forum/forum.php?forum_id=24338
I just updated svn trunk with my latest code changes. If you update
svn you will need to make some changes which I outline in this post:
http://martyhaught.com/articles/2008/05/13/yui4rails-trunk-updates
I'm going to be working up a more complete tutorial and walk through
of the changes. But for now I wanted to equip anyone on trunk to try
out the updates and give me any feedback on the changes.
Cheers,
Marty HaughtYUI 4 RailsMarty Haught2008-05-14T04:22:42+00:00reactive 0.1.0 Released
http://rubyforge.org/forum/forum.php?forum_id=24337
reactive version 0.1.0 has been released!
Reactive is a desktop application framework that gives everything
needed to create database-backed applications according to the
Model-View-Control pattern of separation.
Reactive is highly inspired and also uses code of Rails, the famous
Web-Framework for ruby.
In Reactive, the model is handled by what's called an object-relational mapping
layer. Reactive doesn't impose any ORM, you may choose the one you like but
Reactive defaults to Active Record. This means it has baked in support for it,
without forcing you to use it.
The view part is independant of Reactive, this means that the application has
to choose a view provider and feed it into Reactive. This leads to complete
freedom for the GUI part. View providers are packaged as gems, so that it is
easy for the developer to choose and install them. Look for reactive_view_*
to discover some view providers (at this early alpha stage, only reactive_view_wx
is available)
The controller is part of Reactive and is loosely coupled to the view. Simple
convention set up the link.
Changes:
### 0.1.0 / 2008-04-27
* Initial release, note that this is an early alpha version used for proof-of-concept. Everything has a great chance to change! [PHI]ReactivePascal Hurni2008-05-13T07:13:53+00:00Graphiclious 0.1.4
http://rubyforge.org/forum/forum.php?forum_id=24336
Hi,
some new features in output when Javascript
option is checked. You can now add a search
field in your html-pages and search for
links with url ...?search=regexp.
Note: I had to change the generated urls to include these new features.
Cheers
Sascha
GraphicliousSascha Dördelmann2008-05-13T07:13:12+00:00ofx-parser 1.0.2 Released
http://rubyforge.org/forum/forum.php?forum_id=24335
ofx-parser version 1.0.2 has been released!
## DESCRIPTION:
ofx-parser is a ruby library to parse a realistic subset of the lengthy OFX 1.x specification.
## FEATURES/PROBLEMS:
* Reads OFX responses - i.e. those downloaded from financial institutions and
puts it into a usable object graph.
* Supports the 3 main message sets: banking, credit card and investment
accounts, as well as the required 'sign on' set.
* Knows about SIC codes - if your institution provides them.
See http://www.eeoc.gov/stats/jobpat/siccodes.html
* Monetary amounts can be retrieved either as a raw string, or in pennies.
* Supports OFX timestamps.
Changes:
## 1.0.2
* Fixed error when header fields were empty. (steveg0493)
* Fixed error with \r\n terminated responses. (brendan.ribera)
* Sourced a more complete MCC list.ofx-parserAndy Smith2008-05-13T05:01:21+00:00parlement 0.16 released
http://rubyforge.org/forum/forum.php?forum_id=24334
Sub domains to directly access elements
parlementecharp 2008-05-12T09:24:50+00:00The openCCG Project:Proof(s) of Concept(s)
http://rubyforge.org/forum/forum.php?forum_id=24333
I've done some work within some of the detailed proofs of concept that I would like to see in this application; slowly, due to the amount of free time I have available this time of year. However, I am looking to expound on what pieces can be tackled first. Login / Acct Mgmt (restful plugin, probably), as well as the chat functionality. Everything else can be added on, at a later date and tied to the users via model relationships.The openCCG ProjectThomas Sullivan2008-05-12T05:19:16+00:00